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Preparing for Loss After Losing Your Innocence: A Plague Tale Chat: Requiem Director Kevin Shoto

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Summary

  • Xbox Wire France sits down with Game Director Kevin Schott to talk about the newly released Plague Tale: Requiem.
  • Direct continuation of sensational Plague Story: Innocence sees the return of Amissia and her brother Hugo and sends them on a new dangerous quest.
  • Plague Tale: Requiem is now available for Xbox Series X|S, Windows, and with Xbox Game Pass, PC Game Pass, and Xbox Cloud Gaming (beta).

A few years ago, we were introduced to Amicia and her brother Hugo in an epic (rat-filled) adventure, Plague Story: Innocence. Today, we’re incredibly excited to join the two of them on their next adventure, Plague Tale: Requiem, sending them on a vast new quest that sounds even more dangerous than what they’ve experienced so far. To find out more about what’s to come, Xbox Wire France had the chance to sit down with Game Director Kevin Schott to talk about the recently released Plague Tale: Requiemhit game difficulties and rats (of course).


After Innocencethe second part of the Plague Tale has a more ominous subtitle: RequiemWas it a logical evolution in the story you wanted to tell?

Innocence was indeed the main theme of the (first) game. We meet Amisia and Hugo with all their childlike innocence and as we come to the end of the game it is the end of that innocence, they can never be who they were before these events. This was the first stage of their life Requiem there is I Requiem deals with very difficult topics, the main one being death in all its aspects. I could talk about the death of their innocence, the death that surrounds them every day, the death that Amitia must give to survive and the effect it has on her. But Requiem, if it’s a funeral song, it’s also an ode to life, it’s closing a chapter to start something, like going to a funeral and saying goodbye to someone, getting ready to start a new day. These are difficult topics, but the light is definitely there.

The first game took place in southwestern France, but you decided to change the location for the sequel. Why such a decision?

with Innocence, we were looking for authenticity in both our characters and the environment at all costs, and the most appropriate way for us to do this was to have the game take place in our region. For Requiem, we decided to explore the southeast, Provence, but also the Mediterranean. These are the regions where you feel much more the influence of other civilizations of the time, with Roman, Moorish or even Byzantine heritage. Moreover, the action of the game takes place in the summer, and the first one – in the winter. This adds contrast; the landscapes are warm, colorful, sunny, but the world around is still dark, bloody and harsh.

Can we expect to face a new threat specific to this region?

Many brigands populated the trade routes in this region, especially in 1349. After the plague, the Hundred Years’ War subsided a bit, and all the soldiers who were engaged in the army found themselves idle and formed large brigand companies. This is an aspect of the Middle Ages that we wanted to emphasize, and it leads to a new form of adversity in the game.

The end for Amitsia Innocence also gives her a much more impressive arsenal. Can you tell us more about what she will own Requiem?

At the end Innocence, Amisia had already killed quite a few people to protect her brother, but mostly to survive. In this game, she is clearly more experienced, better prepared, she no longer allows herself to be surprised, and it reflects in her abilities in terms of gameplay. She can now melee attack, counter attack, and even later use a crossbow. Using a warrior weapon is a big step up from the slingshot she was using, which was originally just a toy. But all this is not free for her, it will have a great impact on her evolution, her psyche, her personality, she will ask herself questions about who she is, who she will become and who she is afraid to become. And this will inevitably affect Hugo, who will see his sister much more liberated from this side and will want to do as she does. But the problem with Hugo is that his power is much greater, his potential to kill and destroy is much higher, and playing with fire can be very dangerous….

Screenshot of A Plague Tale: Requiem

Should we expect a more action-oriented title as a result?

We wanted to give players a lot more freedom. Innocence was very narrow and often offered only one way to solve the situation. Now, most sequences can be approached with a low-key or a belligerent approach, and you can even find an alternative that combines the two. We’ve also added a system that will allow you to develop Amicia’s abilities to suit your playstyle. So it’s up to you whether you want to go with infiltration or other more drastic solutions…

Rats are part of the series’ identity, and there are more and more of them in this sequel. What does this mean for players?

300,000 rats on the screen is quite impressive, especially when they form a kind of tsunami to destroy everything in their path. Thanks to the power of the Xbox Series X|S, we were able to create new systems for the rats: their attacks and movements are much more organic, they can overcome obstacles, climb multiple floors, etc. The result is new dynamics, they can move faster and more efficiently . The result is a new dynamic, they are no longer static at ground level and can surprise you in different ways… In terms of spectacle as well as gameplay, it opens up a lot of possibilities, it’s a real pleasure to keep doing scary things with our rats…

Screenshot of A Plague Tale: Requiem

Apart from this aspect, you choose to anchor your universe in history. Why this choice?

We wanted you to experience the story of our characters, but without having to create the world. While fantasy can be great, it also requires the creation of rules to explain the universe, its construction, its people… The same can be said for science fiction. And we wanted an authentic and realistic world to be able to talk about the relationships between our characters. If we decided to create a universe, we would be forced to talk about it too and focus less on relationships. And then we have a certain latitude, since we rely on historical reality, but also on folk beliefs.

With his latest productions (Plague Story: Innocence, Microsoft Flight Simulator, Plague Tale: Requiem), Asobo was noted for his virtuosity. Is it something you are proud of and do you feel when you go back to work a certain pressure, the need to do better and better?

For Innocence, we had the advantage that nothing was expected of us. And even if the game was bad, we wouldn’t have suffered much. But everything changed, the game was received by the public in a rather incredible way, then it was Microsoft Flight Simulatorwhich had exceptional scores, an incredible community and which is a game in continuous evolution, with continuous news… So obviously today we are less calm, we wonder if we have created the sequel that the players want and if we will survive to the image of Asabo

Screenshot of A Plague Tale: Requiem

Plague Story: Innocence arrived with Game Pass a few months after its release, and Requiem available on day one. Did the success of the original game being available on Game Pass contribute to this decision?

We are very happy about it Innocence was included in Game Pass. It introduced the game to a lot of people who didn’t know about it, expanded the audience a lot, and as developers we’re interested in bringing the game to as many people as possible. So we are happy that Requiem will be available with Game Pass on day one because those who liked it Innocence will be able to find our universe directly, and many players may find out about the license that way. This is thanks to the players and their reception Innocence that we thought it was fun to make a sequel, I can’t thank them enough, it’s really thanks to them that we’re here today. I really hope you will be satisfied with what we came up with, we put all our guts and soul into this game.

As a gamer, what do you think about Game Pass? Have you made any unexpected discoveries while browsing his library recently?

I have a little boy who is almost seven years old and I have opened everything with him Song patrol games that have been added with Game Pass! It’s for the family, but it’s personal Contempt was recently released and I know I’ll be playing it… In fact, I try a little bit of everything that comes out on Game Pass, to be honest. I like to be surprised!


Thanks to Kevin for taking the time to speak with us. Plague Tale: Requiem is available to play today on Xbox Series X|S, Windows, and with Xbox Game Pass, PC Game Pass, and Xbox Cloud Gaming (beta).

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Plague Tale: Requiem

The focus of entertainment


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US$59.99

Far beyond the sea, an island beckons… Embark on a terrifying journey into a brutal, breathtaking world twisted by supernatural forces. After fleeing their devastated homeland, Amisia and Hugo travel far south to new regions and bustling cities. There they try to start a new life and control Hugo’s curse. But when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings pin their hopes on a foretold island that may hold the key to saving Hugo. Discover the cost of saving those you love in a desperate fight for survival. Strike from the shadows or unleash hell as you overcome enemies and challenges with a variety of weapons, tools, and otherworldly powers. ● Sequel to the award-winning adventure game A Plague Tale: Innocence ● Exciting based story twisted by supernatural forces ● Use a variety of tools, sneak, fight or unleash hell and rats ● Stunning visuals combined with a haunting score

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A Plague Tale: Requiem – Windows

The focus of entertainment

Far beyond the sea, an island beckons… Embark on a terrifying journey into a brutal, breathtaking world twisted by supernatural forces. After fleeing their devastated homeland, Amisia and Hugo travel far south to new regions and bustling cities. There they try to start a new life and control Hugo’s curse. But when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once again, the siblings pin their hopes on a foretold island that may hold the key to saving Hugo. Discover the cost of saving those you love in a desperate fight for survival. Strike from the shadows or unleash hell as you overcome enemies and challenges with a variety of weapons, tools, and otherworldly powers. ● Sequel to the award-winning adventure game A Plague Tale: Innocence ● Exciting based story twisted by supernatural forces ● Use a variety of tools, sneak, fight or unleash hell and rats ● Stunning visuals combined with a haunting score

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