I’m not the biggest fan of Suda51. I think most of his games are style over substance with nonsensical stories that rely more on pop culture references than memorable characters or compelling situations. They’re like video game versions of Robert Rodriguez movies. But I’ve always considered the gameplay and the overall structure No more heroes series are made to have a good time, making them the best Suda games. While No more heroes 3 port is far better than the speedy PC versions of its predecessors, it’s probably the worst game in the series except Travis Strikes Again. It’s still a lot of fun, though, provided you want to score with Travis again.
No more heroes 3 won’t win any awards in the history department. The game offers a very clear plot. Damon Riccitiello (renamed Damon Riccatiello from Travis Strikes Again) befriended a small alien named Fu, which you’ll learn about in the game’s animated opening sequence. Obviously, this should cause ET Years later, Fu, who is actually a prince from another planet, returns with nine alien friends who have escaped from a space prison. Naturally, he wants to conquer Earth and launches an attack.
For whatever reason, the Earth doesn’t actually bounce back. Instead, the UAA randomly decides that Travis must fight these 10 aliens as if they were assassins. It’s a wild premise, and the story mostly tries to forget about it. Half the aliens get shot down before you even get to fight them, making the plot feel more like a joke than anything else. Cutscenes are typical of Suda51. Cute characters with funny designs have random conversations about ordinary things. Great if you like it. If not, it will be a shame. Fortunately, due to the time change, Travis doesn’t sexually harass any female characters this time around. Progress.
The structure of Art No more heroes the games are equally simple. Travis must complete additional tasks to raise money to pay the entry fee to fight a higher-ranking assassin. The first game had an open map that you could drive on. The second game had a menu and lots of fun mini-games. This one mixes the two. There are now five open maps and you need to drive up to the icons on them to complete battles or mini-games and earn money. However, one very important ingredient is missing.
Where are my levels?!
After paying his dues in the previous games, Travis had to fight his way through a unique level before facing a ranked assassin at the end. It was solid and it worked. No more heroes 3 throws that out the window. Instead, you complete three assigned matches. These are fights with enemies that usually take no more than a few minutes. After the battles are over, you can pay the entry fee. A portal then appears, teleporting you directly to the boss fight. There are technically two levels included, one for the entry and one for one of the ranked assassins, but the rest of the bosses have nothing but padding to build them up.
Marked matches no a good substitute for real levels. No more heroes 3 ends up feeling bland, redundant and somewhat pointless. I guess you could think of the maps as replacing levels, but really they’re just places for mini-games and other side activities. You ride Travis’ bike, which doesn’t really steer very well, using the game’s nearly useless mini-map to get your bearings. There are a lot of mentioned mini-games and collectibles to find, but the game still feels like it’s missing something. It surprisingly makes no effort to organize the side content it does No more heroes 3 a giant pain to try at 100%. Some of the mini-games are also terrible, which doesn’t help.
There are also acquaintances. Trash removal and lawn mowing return from the first game. The first is worse, the second is better. The racing missions where you chase enemy cars are the best, while the mining missions are terrible. Not only can you only get three hits before you die, but you have to find a WESN for loot and then return to the starting point on a timer. And the levels are randomly generated mazes, so finding your way back is easier said than done. It doesn’t help that you can easily fall into the lava that is everywhere (or get hit by enemies or lava pipes) which will result in instant failure. There’s another minigame where you shoot giant crocodiles with a tank gun, and that’s okay. You’ll also find defense missions throughout the map that task you with fighting off waves of enemies. However, these are simply longer versions of the tagged matches.
Good head, I think I’ll take it
Salvation is that the fight is No more heroes 3 still pretty fun, albeit simplistic. Skills similar to skills with Travis Strikes Again will reappear here and range from extremely powerful to useless. Travis can slow down time in an area, deal constant damage to enemies in an area, kick enemies to knock them down, or push them out of the way. They all recharge when you hit an enemy, so it’s a good idea to use them regularly. Travis also has a light attack, a strong attack, and can dodge out of the way. If he dodges at the right moment, time will slow down a bit.
You still have to charge Travis’ beam katana, which is less fun without the motion controls. Likewise, when you do a kill shot, you have to point the right analog stick in a specific direction to hit the enemy. This too not as interesting without motion control. But again, I enjoy the combat and there’s a good variety of enemies, even if the over-the-top alien designs aren’t as convincing as the themed enemies from the first two games. Travis can now create mostly useless gear tokens for small bonuses, and you get two types of currency for doing things, one of which is used to upgrade abilities.
Mostly I liked it No more heroes 3 as it was, since everything works well enough, but it’s not enough to prevent the game from being born alongside its ancestors. This also goes for the bosses, which are mostly simple, short and easy. The villain is sent off in a quick event followed by a jokey battle, so that doesn’t help either. Then it ends in a cliffhanger, so we’ll probably get a fourth game. I’m fine with that, but the actual levels need to come back.
As for the port, you can configure No more heroes 3Options in the game, plus you can play at high frame rates. The only problem I’ve found is that vsync doesn’t work, but it’s a much better port than the last two games that were on the platform. You can even use a mouse and keyboard to control it. However, despite all this, No more heroes 3 it’s a pretty ugly game that doesn’t necessarily look that much better than the original, which shocked me. I would blame the switch for being so underpowered if Monster Hunter Rise didn’t look good. Again, who knows how much effort Grasshopper Manufacture put into this port.