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Eiyuden Chronicle: Rising Review: A Flat Prequel to Suikoden’s Next Successor Hundred Heroes

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The Chronicle of Euden: Uprising it’s a little weird. Originally conceived as a Kickstarter target for Eiyuden Chronicle: Hundred Heroes, the next JRPG from Suikoden creator Yoshitaki Murayama, this smaller, more action-oriented RPG became both an official prequel to Hundred Heroes and a kind of intermediate break for players. next year’s events. Focusing on the history of just a few of the hundreds of titles you’ll meet at Suikoden’s spiritual successor Rabbit & Bear Studios (the first of which is known to have a whopping 108 party members), Rising looks almost indispensable. reading for players looking to return to the luxurious retro worlds on which Murayama built his name.

Only this was not done by Murayama and the rest of his former Suikoden team at Rabbit & Bear. It’s Natsume Atari’s Harvest Moon studio that bills here, and Murayama serves as the overseer while the development of Hundred Heroes continues. It also has nothing to do with the JRPG series, which is set to star in the Eiyuden Chronicle itself, replacing Suikoden’s turn-based battles with a monster buffet in real time, 2D dungeon crawling and a strong focus on building your central city by performing a number of side quests. I would even say that Rising is more of a side quest than a main quest, especially in the first hours, and the end result is a game that falls into the same traps as I’m Setsuna and many other “modern classic” JRPGs have done before. Namely, he resurrects what must have been left dead and buried, and adds nothing of his own to make everything interesting, which makes him more like a relic of a bygone era than a warm, vague nostalgia.

I might have become more generous to Rising if it weren’t for his card-stamp. In the game it serves as your ticket to the mysterious nearby mounds, a maze of underground tunnels and treasuries, where adventurers flock from around the world to earn a fortune. The heroine of CJ is one such jester who hopes to have great success in New Neva, but before the strange tax-obsessed (and probably secret Tory) acting mayor of Isha, allow her to enter them, she must prove its dignity by collecting stamps. And to collect these stamps, CJ has to do all the hard work given to her by the locals. In other words, the stamp card is a glorified counter of side quests, and if the 30 blank spots on your original “silver” card don’t cause fear in your heart, wait until you’ve put up the 50 check marks that accompany your respective gold. and platinum cards.

I’m not kidding, the first “main” quest in this game – to find someone’s cat. Then he will bring the girl’s dad from the next street, then cut firewood in the woods. Eventually you are allowed to fight the boss (wood, for even more wood), but it quickly returns to collecting stones, mining, collecting mushrooms and the like. It encounters various artificial obstacles in your way to prevent you from exploring where you were not yet going to go, and the constant movement between the city, the forest and the mine gets tired very quickly.


You can’t deny a nice Rising presentation, but the amount of tracking you need to do will make you vomit to your back teeth.

It will be a long time before Rising really allows you with a bind to explore the Mounds in your spare time, and when the main story finally begins, all that is left, pieces of goodness have already been shattered into dust by their vague fatigue. Even fighting his monsters doesn’t cause much excitement. Not only are they so toothless and inefficient that most of them can be sent off at the touch of a button, but the resource savings of various stores and weapon upgrades also make it ridiculously easy to move forward, turning you into an unstoppable powerhouse that grinds everything in its path. several blows. I died just once while working with Eiyuden Chronicle: Rising, and that was at the beginning of the game when I didn’t have time to drink the potion in time, fighting that aforementioned tree boss. It has been an absolute walk ever since.

In his defense there is one, shimmering nugget that can be found in his accumulated combat system, and that is her Link Attacks. When the attacks of your three main characters are matched on X, Y and B on your game board, switching between them at the right time initiates a team attack that slows down the time to get mega life points. The more you develop your city, the more link attacks you can execute at once, which gives you some, albeit weak, incentive to continue these endless side quests. But it also falls victim to a bad sense of the pace of the game. What should feel like a dramatic combined attack just becomes a faster way to destroy multiple enemies at once when you’re so overpowered, depriving it of all impact even in its more scenic battle arenas.


A young girl fights a giant lava snake in Euden's chronicle
Some battles with Rising bosses do have an impressive sense of scale, but they end almost immediately as soon as they begin.

Despite all this, I would not say that Rising completely destroyed my interest in the Eiyuden Chronicle. Indeed, part of me (albeit small) is still looking forward to what Murayama expects from “One Hundred Heroes” when he arrives next year, especially if a wonderful artistic direction looks to give even juicy HD-2D Square Enix games like Octopus Traveler a real run for your money.

At the same time, however, Rising is definitely not a must-play, which you have to absorb in advance. After all, we don’t even know what role CJ, Isha and what Kangaroo-speaking Garoo (yes, indeed) will play in Hundred Heroes yet, not to mention whether they’ll be interesting enough to justify buying a whole prequel game. (and based on this current evidence, almost certainly not). Instead, I’d like to wait and see what their deal is with Hundred Heroes before thinking about it, and only if you really desperately want a fan service to turn off the brain button. It has the added benefit of using Game Pass indeed I wonder if he will still be here as soon as “One Hundred Heroes” is released. However, as we discussed at the beginning of this review, there are some things in life that are best forgotten.

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