Alternative views of real history have always been fascinating elements of the gaming world. This is the Assassin’s Creed franchise, which is a leader in this field, with games that combine real events, places and characters with a fantastic story. But there were other reinterpretations of the course of history; like Wolfenstein, where the Nazis actually won World War II while dealing with the consequences of it for the world.
In Steelrising, we are in Paris, in the late 18th century at the turning point of the French Revolution. But in this world, clockwork robots have taken over and the only thing that can stop them is another robot. Welcome to the wonderful world of Steelrising.
The developers of Spiders used to have a pretty big RPG with a great one Greed. But now they’re attempting another ambitious project, borrowing Dark Souls templates to deliver a challenging experience mixed with massive bosses and a world in ruins.
You play the role of Aegis, an automaton that was a gift to the queen from the genius engineer Vacanson. She was supposed to be for her entertainment, but ended up being her bodyguard. See, King Louis XVI completely freaked out and took control of all the robots, destroying Paris along with his army. Your task is to slowly move into Paris, destroying these automatons, stopping the mad king and helping the revolution. I love the ambition of the story, and it’s definitely an intriguing premise and a strange world to spend some time in. However, I would like to warn you that you spend a lot of time walking around the empty world and the story before you get to some scenes. However, there are some excellent pieces of documentation to be found that shed some light on what happened and the king’s rebellion against his city.
Steelrising is very similar to all Souls-like games; it’s all about gameplay and challenges. Oddly (but conveniently for viewing), you can turn off all the difficulty settings in the menu if you just want a story-type experience, which perhaps defeats the purpose of a game like this. Of all the Souls-like games, this is closest to Bloodborne in its aggressive approach and the fact that you have melee weapons and a pistol in your arsenal. Every enemy you encounter on your way will see fans of FromSoftware’s titles start to get excited, probably much faster than players unfamiliar with the genre.
Success in Steelrising depends on how you look at the enemy and being able to read their attacks while learning as you go. This is especially important when it comes to tough boss battles along the way. Soul-like systems are familiar here as you attack the enemy with light and heavy attacks. You can also use a fire attack, but have a limited amount of bullets and there is a power attack you can use; again, limited. Throughout, you collect soul-like fragments that can be spent on weapon upgrades and stat boosts, depending on which build you want to focus on.
You can also add mechanical safe points that allow you to upgrade everything or buy new items. If you die, you’ll be thrown back to that point to start over with all the enemies coming back from the dead.
I really enjoyed the variety of weapons, clothing, and the whole steampunk feel of Steelrising’s gameplay. It’s fast and furious, and the enemies that attack you are varied and challenging. It feels great when you kill the boss and explore the world is interesting in everything; even if this world seems empty at times. The only problem I’ve really had is the camera – it’s annoying at times and not very helpful, especially when it comes to boss battles. Steelrising isn’t helped by the fact that using this genre format feels like you’re rehashing the old. But all in all, I had a really good time in this interesting world of robots and fancy wigs.
Visually, Steelrising does a brilliant job with the design of their Autobots and especially with the bosses themselves; some are brilliantly complex and deadly exciting. Although the streets of Paris are devoid of human life, the place looks good with wonderful lighting and a brilliantly beautiful sky. The cutscenes are good, as are some of the interiors, while the game’s audio works wonders. There is a great score and some great effects, and the voice acting is good with great line readings, reimaginings of famous characters from the past.
Steelrising is a good AA game, not the AAA setting of Dark Souls or Elden Ring. But what it does get is an original concept, a strange setting and a place occupied by killer robots. The story is very good, even if the world can feel empty at times, but the combat makes up for it – it’s hard, fast and furious with some incredible boss battles. The leveling up system is good, it has great weapons to suit your own combat and combat style, and while I did have some issues with the camera at times, it never felt as reliable as I would have liked, my experience with the world and the Protagonist was very positive. I certainly wouldn’t mind playing around that world in another adventure.
Steelrising is available on The Xbox Store
Alternative views of real history have always been fascinating elements of the gaming world. This is the Assassin’s Creed franchise, which is a leader in this field, with games that combine real events, places and characters with a fantastic story. But there were other reinterpretations of the course of history; like Wolfenstein, where the Nazis actually won World War II while dealing with the consequences of it for the world. In Steelrising, we are in Paris, in the late 18th century at the turning point of the French Revolution. But in this world, clockwork robots have taken over…
- Original world and story
- Exciting fight
- Big boss battles
- This camera can be very annoying
- Thank you very much for the free copy of the game – Nacon
- Formats – Xbox Series X|S, PS5, PC
- The version in question is the Xbox Series X
- Release date – September 8, 2022
- Launch price from – £49.99